Tuesday, March 20, 2007
Happiness
Happiness is the condition of the happy soul; it can be functioning when joyful satisfaction occurs. Happiness is one of the greatest moments that people can share. When people are happy they can easily socialize and interact each other, by telling their hobbies and interest for each other in a joyful sense. The happiness between families is an essential issue. It’s a reason for families to last their relationships and never forget their memories .Despite happiness is important in the family field , its also important in many other fields such as, working environment, school environment and society in general as well. Happiness has its benefit in better performance and act.
Sunday, March 18, 2007
My opinion
I found it very interesting to share thoughts from different students who belonged to different culture.Moreover, the website Blogger has it simple access from everywhere. What I didn't like, is that some students have lack of technical skills in dealing with the website, which will consume alot of time.In addition, Blogger allows people not belonging to the class to see our input, which arises some privacy issues. I have improved my writing skills, giving no emphasis on spelling and punctuation, I was able to focus on my writing style.Finally I would suggest allocate more time to this project relative to other assignment, especially at the beginning of the course, I suggest to give more time for the students to create their own blogger and understand the aspects of it.
Thursday, March 15, 2007
I believe that government should not control videos and internet games not only because video or internet games are good for social relationships, but also because both primary markets for games and the majority of aggressive people are not children.
Children are not the primary market for video games so they do not have to be protected by a government system. According to the center of the video game market, most consoles and PC’s are bought by people 18 years of age or older. In 25% of video game purchases children have been directly influenced by ads and marketing. People in favor of government control would say that this 25% needs to be protected, but we must consider the fact that although these children are influenced, when it is time to purchase the game they do it with their parents. The process of deciding to purchase a video game involves a discussion between a child and his parents. Surely parents care more about their children than a government agency would. Why then do we need governments controlling video game sales. The Federal trade commission reports that in 83% of video game purchases for underage consumers, the purchases were made by parents and children together.
Another argument that supporters of government control would make is that video game play is socially isolating and damaging to both children and adults and for this reason governments should control the sales. The problem with this argument is that it’s not true. Video game play is not socially isolating. In fact, most games involve the social interaction of multiple players. 60% of gamers frequently play with friends, 33% play with siblings and 25% play with spouses or parents. According to the sociologist, Talmadge Wright, most video games are designed for multi players. In addition to the social interactions that occur while playing these games, people and children are also being taught or reminded about positive moral behavior. For example, in most games combatants fight to the death to support their friends and in general demonstrate positive behavior habits.
There is no scientific evidence that shows a link between violent youth aggression and video game playing. In fact, according to Henry Jenkins, a professor at MIT, this is one of the myths about video games. His research found that video games or violent video game play cannot turn a normal person into a violent or aggressive personality. Again, there is no need to protect children from becoming violent because the games do not produce violent children.
Therefore, government control of video game sales is completely unnecessary.
Children are not the primary market for video games so they do not have to be protected by a government system. According to the center of the video game market, most consoles and PC’s are bought by people 18 years of age or older. In 25% of video game purchases children have been directly influenced by ads and marketing. People in favor of government control would say that this 25% needs to be protected, but we must consider the fact that although these children are influenced, when it is time to purchase the game they do it with their parents. The process of deciding to purchase a video game involves a discussion between a child and his parents. Surely parents care more about their children than a government agency would. Why then do we need governments controlling video game sales. The Federal trade commission reports that in 83% of video game purchases for underage consumers, the purchases were made by parents and children together.
Another argument that supporters of government control would make is that video game play is socially isolating and damaging to both children and adults and for this reason governments should control the sales. The problem with this argument is that it’s not true. Video game play is not socially isolating. In fact, most games involve the social interaction of multiple players. 60% of gamers frequently play with friends, 33% play with siblings and 25% play with spouses or parents. According to the sociologist, Talmadge Wright, most video games are designed for multi players. In addition to the social interactions that occur while playing these games, people and children are also being taught or reminded about positive moral behavior. For example, in most games combatants fight to the death to support their friends and in general demonstrate positive behavior habits.
There is no scientific evidence that shows a link between violent youth aggression and video game playing. In fact, according to Henry Jenkins, a professor at MIT, this is one of the myths about video games. His research found that video games or violent video game play cannot turn a normal person into a violent or aggressive personality. Again, there is no need to protect children from becoming violent because the games do not produce violent children.
Therefore, government control of video game sales is completely unnecessary.
Monday, February 26, 2007
Research project
My research process is doing well so far, my topic is Freemasonry: History, structure, and influence on societies. I already wrote my brief introduction with a little bit of their background, I also defined the freemasons and how their structure formed. Since it’s a large organization, I tried to explain the slight differences between lodges in different countries. In addition, I will talk about their special symbols as well as their meaning. It’s important to mention the Masonic charity and its influence on society, for the reason that some people claim Masonic as the greatest disaster in the human history and this is absolutely wrong. At end, I hope my project will be understandable enough.
To my all classmate, I hope that you guys had a great long weekend and you are in the right track of the project.
To my all classmate, I hope that you guys had a great long weekend and you are in the right track of the project.
Wednesday, February 21, 2007
In Saudi Arabia 1996, the internet improvement wasn’t this good and not too many people who own computers at the time comparing with the west. When I was ten years old, me and my father went to his friend place that has internet connection. I was exciting to use his PC because I don’t have one at home, later on my father and his friend noticed that I was walking around the computer, touching these sensitive bottoms and looking at the back of the computer with all these weirs plugged. At first, I gave up to use any kind of these complicated objects but not after my friend of my father came next to me and turn his computer on beside telling me the basic aspect of using a computer. I was listening carefully to him and here where I started to recognize my computer literacy.
When my father and I went back home, I was so polite to him, speaking gently and trying not to get him mad at me, at the same time I was convincing him to buy and settle a small computer at home. After we bought the computer, I wanted to follow the instruction and plug the wireless .The next year I was good enough to use the computer aspect without struggling. When I went to school; at the computer lab class I was familiar with the computer more than other student dose.
I did a lot of works during these years with computers, print papers and search on the internet websites it not consider computer advance literacy . My computer literacy development was in designing websites or going through the (DOS) computer language .As a result, I think I had a good sense in using my computer literacy in computers.
When my father and I went back home, I was so polite to him, speaking gently and trying not to get him mad at me, at the same time I was convincing him to buy and settle a small computer at home. After we bought the computer, I wanted to follow the instruction and plug the wireless .The next year I was good enough to use the computer aspect without struggling. When I went to school; at the computer lab class I was familiar with the computer more than other student dose.
I did a lot of works during these years with computers, print papers and search on the internet websites it not consider computer advance literacy . My computer literacy development was in designing websites or going through the (DOS) computer language .As a result, I think I had a good sense in using my computer literacy in computers.
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